Some additional notes:
You can find my full thesis here (my responsibilities besides co-writing and co-directing the story were animation, motion capture and clean-up, rigging, compositing, and visual FX): https://vimeo.com/327381768
The animation for the squirrel spot for NTROPIC was passed between myself and a freelancer, but blocking and timing was entirely done by me. I also ran it through the fur simulation in Houdini (however, I did not create the fur setup).
All animating was done in Maya. All rigs I made were created using the tool Advanced Skeleton. All simulations were done in Houdini. All sculpting was done in ZBrush.